Wednesday, December 4, 2013

Mercenaries: I can do it Better; for the Right Price....



Mercenaries have a wide array of skills to bring to the table.

Before we speak of the mercenary armies we should first mention the mercenaries you can hire on to other armies. If you need a little extra muscle, some support for your warcaster or extra protection for a support solo you can find it here. Everything from mobile artillery to expert assassins is available for hire. If you need some extra (literal) bang for your buck they can provide that too.
Now you can also field armies entirely out of mercenaries, complete with special mercenary warcasters. If there is one thing mercenaries can do well it’s a bunch of different things. Each mercenary is a master of his or her art.
Where the mercenaries begin to fall short it in unity. The variety of mercenaries and the number of “single use” character units means that fielding an army with the same coherence as one of the main fractions is tricky. A variety of masters gives you a Jack-of-all-Trades army.

WE HAVE:
Ashlynn D’elyse – Ashlynn is a swords master and is at her best when she can use that sword. Her spells add to that and makes it harder to hit her and her army; although none make them better at surviving a hit. Her feat adds two dice to all attack rolls and then you choose two to remove, whichever side made the attack.
Drake McBane – Instead of avoiding damage McBane will plough through it on his way to the enemy. This applies to him, his warjacks and to the soldiers as well. His skills help keep him alive, his spells do the same for warjacks and his feat makes a number of his warriors immortal for a round.
Magnus the Traitor – Magnus is a very aggressive and warjack focused warcaster. His abilities and spells are geared towards dealing damage and many only work on his warjacks. His feat gives a bonus move to all his warjacks, allowing them to adjust their positions at the end of the turn.
Magnus the Warlord – This version of Magnus can work with the Skorne but the biggest changes lie elsewhere. Only one of his old spells remains but his new ones have a similar focus on reaching and destroying the enemy. His new feat drastically reduces how the enemy can move around.
Talon – A light warjack that can reduce an opposing warjacks defence.
Vanguard – A light warjack that can take shots for its allies.
Mule – Artillery lugging heavy warjack.
Rocinante – A character guard warjack with a big cannon. Fun Fact: She likes children.
Arcane Tempest Gun Mages – Although technically a Cygnar unit they can be included in a mercenary army under the Highborn Covenant. They are a ranged unit with a variety of special shots.
Arcane Tempest Gun Mage Officer – The Gun Mage attachment adds to accuracy and ‘jack marshal.
Alexia Ciannor & The Risen and Thrall Warrior – Alexia Ciannor & The Risen unit can slow enemies down while the Thrall Warrior solos the unit creates can do a little more damage.
Gorman Di Wulfe, Rogue Alchemist – A stealthy solo with anti-warjack AOEs and cloud effects.
Reinholdt, Gobber Speculator – An aid for your warcaster.
Eryss, Mage Hunter of Ios – An assassin that has a variety of shots, mainly working against warcasters and warjacks.
Eryss, Angel of Retribution – A more focused version of Eryss that does better again Hordes armies.
Ragman – A solo who can help a squad deal damage, at the expense of their well-being.
Sylys Wyshnalyrr, The Seeker – An attached support for your warcarter, boosts spell casting.
Rhupert Corvolo, Piper of Ord – A support solo that can ad some speed and survivability to units.
Gorten Grundback – Gorten is a typical Rhuilc warcaster, as in he is a dwarf through and through. He is slow, but he is tough and he can fight. At the same time though he does a good job supporting his troops with spells; even though he only has 5 focus to do it with. His feat is one of the more powerful and interesting ones. It shifts all the enemies over some and lowers several stats by a good amount.
Durgen Madhammer – Durgen likes his explosions, from his weapons to his skills to his spells, so much of it goes boom. He is mostly support; in addition to his spells his Buster cannon is not a bad ranged weapon at all. His feat boosts the accuracy and damage of explosive attacks.
General Ossrum – Coming from someone’s sense of irony Ossrum is a mobility based dwarf. He allows his soldiers to move through each other and some of his spells grand movement bonuses, as well as some damage boosting. His feat boosts armour (very dwarfish) and grants a speed boost (not so much).
Grundback Blasher – A focus efficient Rhulic warjack with a spray attack.
Grundbank Gunner – Another focus efficient Rhulic warjack with a ranged attack.
Ghordson Avalancher – A Rhulic warjack with a blast attack.
Ghordson Basher – A Rhulic warjack that specialises in slam power attacks.
Ghordson Driller – A melee Rhulic warjack.
Wroughthammer Rockram – A short ranged Rhulic warjack.
Hammerfall High Shield Gun Corps – A Rhulic ‘jank marshal and ranged unit.
Hammerfall High Shield Officer & Standard – The High Shield attachment adds
 speed and some more power to the squad.
Horgenhold Forage Guard – A heavily armoured and hard hitting squad.
Horgenhold Artillery Corps – An explosive light artillery.
Ogrun Assault Corps – A unit of guys with explosive attacks. 
Herne & Jonne – Two guys carrying a very explosive cannon.
Brun Cragback and Lug – Lug is Brun’s bear pal and together they are form a
strike force.
Ogrun Bokur – A bodyguard solo.
Thor Steinhammer – A ‘jack marshal who can tune up his warjacks.
Gudrun the Wanderer – A drunken strike solo.
Lord Rockbottom – A Priveteer Rhulic solo who uses coins to support.
Master Gunner Dougal Macnaile – This Priveteer helps out with ranged attacks,
especially explosive ones.