Week 2
Alex - Win/Carpenters Eye/In character 2/Master of the Arcane/Slaughter1/Totally OP/Benched/
Foot Race/ Longshot/ Unfathomable/ You Wont like me When I'm Angry/ Knock Out/New Achievement/Make new friends =140
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Connor - Loss/Unified Strike/Make New Friends/Carpenters Eye=30
Portia - Win/Make New Friends=20
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GP - Loss/Friendly Fire/In Character2/Stopped Short/Make new friends =40
Matt - Win/Carpenters Eye/Cunning Tactician/Im not dead...yet/sword swinger/
In Character 2/Slaughter1/totally op/foot race/tempt fate/knockout/make new friends/ new achievement=130
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Eric - Loss/In Character 2/Refuge and Respite/Sword Swinger/Tempt Fate/New Achievement/Make New Friends =60
New Achievements Added
(Eric) If you go out in the woods today..... - Kill a Solo/Warnoun or wipe out a unit in a forest.
(Matt) Coup De Grace - Assassinate by doing only a single point of damage to a warlock/caster who has only one remaining box.
Wednesday, December 17, 2014
Wednesday, December 10, 2014
Battle report Circle vs Menoth
A narrative description of an introductory match. Enjoy.
League
Match 1
Baldur
hefted his sword, its weight resting in his hand like the weight of his hand
rested at the end of his arm.
He
turned and nodded to the Reeves behind him while giving a silent mental command
to the WoldWarden and Wold Guardian in front of him. The whole force moved forward,
toward the disturbance Baldur could feel through the ground.
Soon
two columns of wind came into view. They were visible through the bits of
debris caught up in them and, even more obviously to Baldur, the waves of magic
that came off them.
Unfortunately
he was not the only one to notice them. He could see men and Warjacks closing
in from the other side. The Protectorate of Menoth, with the number of
prominently displayed menofixes they could be none other.
Baldur
sent his warbeasts out in front as he called up spells of protection on the
Reeves. This might not be his first choice of a force for a conflict but two
stone body guards were plenty and the Reeves couldn’t hurt.
Suddenly
Baldur felt a force from one of the priests, nudging one of vortexes towards
them. Well if that is the case, Baldur thought to himself before sending a mystic
shockwave through the ground. The shockwave caused no visible effect but the
vortex lifted off the ground and landed only a meter or so from the priests.
They
pushed the vortex back a ways so Baldur repeated the shockwave trick with the
other vortex. As the two sides got closer the priests ended up between the two
vortexes. A barrier protected some of the Warjacks but not all of them; the
hulking leader was protected only by a lesser spell. The priests, some of which
were singing, had no such protection. This will be painful for them, Baldur
thought to himself.
Almost
in answer a spell flashed out towards the Wold Guardian from one of the Warjack’s
arc node. The spell had no effect. The priests sent one of the vortexes whirling
towards the Wold Guardian to equal effect. In return Baldur slammed the other
vortex through the priests. Some were felled but the others continued chanting.
Baldur now focused on the ground beneath the
leading Warjack, causing multiple bursts of stone and earth underneath it. It
took some damage but still stood after the attacks. Disappointing but not
catastrophic.
The
Woldwarden charged the leading Warjack, landing several devastating blows and
sending the Warjack slamming into its followers. The Wold Guardian charged the
fallen worjacks, finished off the leader and damaging another one.
The
Warjacks struggle to stand and counter attack but they were pummelled by the
stone warbeasts and slowly finished off.
Meanwhile
the vortex that had struck the Wold Guardian was once again moved by the
priests. In an amazing feat of willpower born from desperation the priest sent
the vortex sailing over the Reeves to land on the other side. One Reeve looked
a dizzy but that was all that the attack did. The other vortex continued to
whirl around and tare apart the priests.
The
warbeasts destroyed two of the remaining Warjacks. The Reeves flanked the
battle and rained arrows down on the priests. That left a single Warjack, a
chanting priest and the Warcaster who commanded the remains of the group.
The
Reeves and warbeasts were in a good position to finish off the remains of the
enemy force. Baldur could advance or support as needed, this battle was as good
as won.
Suddenly
the Warcaster moved towards the Reeves and called down a wave of force that
fell from the sky. Baldur’s magic protection rose from the ground to counter
it. Suddenly horrified Baldur realized that some of the Reeves had moved beyond
his reach. He witnessed an eerie scene as most of the Reeves were stuck down
and burned by spells, yet two, standing barely a meter away, we left completely
unharmed.
Baldur
glared across at the Menoth Warcaster. It was clear that the attack had been
made out of spite. The Warcaster had done nothing to save the remains of his
force which were even now being flattened by the force of massive stone fists.
Instead he had stuck out in some ‘holy’ furry on those least involved in the
battle.
Just
as quickly as he had attacked however the Warcaster fled the field, leaving his
handy work behind. Baldur knew that chasing would most likely be a waste of
time, the only ones who would be able to chaise him down effectively were the
two remaining Reeves and they would hardly be enough.
Still
the battle was won and victory had gone definitively to the Circle.
Tuesday, December 9, 2014
December Week 1
Dec:
Alex - Win/Bounty Hunter/Carpenters Eye/Cunning Tactician/Safety Net/Mage Hunter/New Achievement = 70 (+10 battle rep pending)
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Erik - Loss/Knockout/Hulk Smash/Carpenters Eye/Revenge = 40
GP -Win/Taking Credit/Oh Blast!/Make New Friends=40
-------
Gabe - Loss/HULK SMASH!/Make New Friends =30
Alex - Win/Bounty Hunter/Carpenters Eye/Cunning Tactician/Safety Net/Mage Hunter/New Achievement = 70 (+10 battle rep pending)
------
Erik - Loss/Knockout/Hulk Smash/Carpenters Eye/Revenge = 40
GP -Win/Taking Credit/Oh Blast!/Make New Friends=40
-------
Gabe - Loss/HULK SMASH!/Make New Friends =30
Wednesday, December 3, 2014
Achievement League Unlocks
NOTE: A physical copy of this list will be posted at club meetings for ease of use.
Achievement
Dice & Chance Rolls
Charmed Roll
all sixes on 3 or more dice.
Anything You Can Do: Perform
the same power attack as an opponent.
Bystander: Kill 1 or more
models with collateral damage from one attack.
enemy model.
Corrosion or Fire Continuous effect
Benched: Play a game in
which at the beginning of each turn you nominate 1 warjack/warbeast,
battle engine, solo, OR unit to not activate for that turn. The model/unit chosen must
be worth at least 6 points.
NEW ACHIEVEMENTS may only be scored once added to the list - not retroactively
Clash of the Titans: Play vs. Mr. Craig (7 points +1 for every turn after the first you survive)
God of War: Beat Mr. Craig
RUN! - get a run of four or more numbers on a roll of 4 or more dice (eg 2/3/4/5)
If you go out in the woods today..... - Kill a Solo/Warnoun or wipe out a unit in a forest.
Coup De Grace - Assassinate by doing only a single point of damage to a warlock/caster who has only one remaining box.
Achievement
List Building
Dealer’s Choice: Bring
two lists and let your opponent choose which one to play against.
Dusty Models: Bring
a list that includes at least 1 weapon crew unit.
Fear the Tier 1: Bring
a list that is tier 2, but not tier 3.
Fear the Tier 2: Bring
a list that is tier 3, but not tier 4.
Fear the Tier 3: Bring
a list that is tier 4.
Fluff
Matters: Bring a list
with a narrative or storyline, from the book or personal,and explain it or
provide a short story explaining it for the website :
Full Stable 1: Play
at least 3 different warcasters/warlocks during the league.
Full Stable 2: Play
at least 5 different warcasters/warlocks during the league.
Full Stable 3: Play
at least 7 different warcasters/warlocks during the league.
I Travel Alone: Bring
a list that contains no units and at least 5 solos.
It
Must Be Genetic: Play a list where
every non-battlegroup model shares an Advantage (Pathfinder, Fearless, etc.)
Beastly Jacked up List: Bring a
list that contains only warjacks/warbeasts.
Not
Like the Other: Bring a list that
shares no models with a list you already played in this season of the league.
Overcommitment: Play
a list that contains 7 or fewer models.
Questionable Allegiance 1: Play
at least 2 different factions during the league.
Questionable Allegiance 2: Play
at least 3 different factions during the league.
Questionable Allegiance 3: Play
5 different factions during the league.
The Kitchen Sink: Play
a list that includes 50 or more models
The Other Huge Base: Play
a list that contains a battle engine.
There Can Be Only One: Play
a warcaster/warlock during the league that no one else plays (Different
versions of warcasters/warlocks will count and accomplishment will be
determined at the end of the league).
Pre-Game
Call
the Shot: At the
beginning of the game, secretly indicate a friendly and an enemy model. By the
end of the game, destroy the enemy model with an attack made by the friendly
model.
Champion: Finish
a game in which you nominate a champion warjack/warbeast at the
beginning of the
game, the champion finishes the game in play, and destroyed more
than 5 models.
In Character 1: Play
a game dressed as a Warmachine/Hordes character.
Make New Friends: Play
against an opponent you’ve never played before.
Nice Dude Award: Bring a
coffee, treat, or drink for your opponent (and cameraman!).
Terramorphing: Donate
a piece of terrain to the league and play with it in a game.
Work So You Can Play: Paint a
model and play it in the league.
Cursed: Roll
ones on 3 or more dice.
Double Double: Roll
doubles with both the hit and damage roll for an attack.
Long Shot: Kill
an enemy model with an AOE deviation that travels to the 1.
Stack the Dice: Roll
five dice for damage.
Stack ‘em Higher: Roll
six dice for damage.
Survivor: Make
4 tough rolls in a turn.
Tempt Fate: Have
your opponent roll your dice when the game hinges on that die roll.
Unfathomable: roll snake eyes on an otherwise
guaranteed hit OR boxcars on an otherwise
impossible hit.
You Won’t Like Me When I’m Angry: Make
a threshold check on a warbeast that has at least 4 fury.
Power Attacks
Athlete: Perform
a Charge, a Slam, a Trample, a Push, and a Throw (1 or 2 hand) in 1 game
Excessive
Force: Hit a
non-character warrior model with a slam, throw, headbutt, or power
strike from
a heavy, gargantuan, or colossal warbeast/warjack.
Grappler: Keep
an enemy warjack/beast in a Power Attack Weapon/Head Lock for 1 round
Hardcore Mugging: Perform
all of the following power attacks on the same enemy model in
a
single game: headbutt, slam and throw (one or two handed).
Head Banger: Knock down an enemy
warcaster/warlock with a Headbutt power attack.
Herculean Task: Slam
or Throw a model at least 6 inches.
Painted Red: Destroy
a model by throwing or slamming it into an obstruction.
Stampede: Hit
5 models with a trample
Destroying Models
Boom Stick: Kill
2 or more enemy models with a single spray attack.
Bounty Hunter: Kill
a character model with a warrior model.
Concentrated
Fire: Kill a model with a
Combined Ranged attack that includes at least 4 members of a unit.
Friendly
Fire: Kill one or
more of your own models with blast or spray damage while targeting an enemy model.
Getting Value: Have
at least 5 models in a unit hit and kill a different enemy model in a turn.
Headshot: Kill
a multi-wound trooper with a single ranged attack.
Knockout: Overkill
a model by 10 or more damage.
Monster Flayer: Kill
2 or more warbeasts in one turn.
Hulk Smash! Do
20 or more damage in a single attack. Yell “Hulk Smash!”
Oh Blast!: Kill
3 or more models with blast damage from a single AOE.
Opportunist: Kill
an enemy model with a free strike.
Poke it With a Stick: Kill
an enemy model with a melee P+S 8 or less melee attack.
Revenge: Kill
a warjack/warbeast with a model that was previously damaged by it.
Robot Slayer: Kill
2 or more warjacks in one turn.
Shield
Bash: Kill an enemy
model while in Shield Wall formation, or with a L or R attack with a Shield or
Buckler.
Slaughter
1: Kill an entire
enemy unit in a turn
Slaughter
2: Kill all enemy
trooper models before the ends of the game against an opponent who
brought at
least 2 units.
Totally
OP: Kill a 100%
health warjack/warbeast with a non-warcaster/warlock, warrior
model/unit in a
single activation.
Unified
Strike: Kill a model
with a Combined Melee attack that includes at least 3
members of a unit.
Assassinations
It
Burns!: Win a
game by having the opposing warcaster/warlock die to theCorrosion or Fire Continuous effect
Mage
Hunter: Assassinate an enemy warcaster/lock without destroying any other opponents
models.
Silver
Platter: Assassinate
the enemy warcaster/warlock on your turn without moving any of your
models.
Taking Credit: Assassinate
the enemy warcaster/warlock with your warcaster/warlock.
Turn Based Goals
battle engine, solo, OR unit to not activate for that turn. The model/unit chosen must
be worth at least 6 points.
Combined
Arms: Make a magic attack,
ranged attack, and melee attack against the same enemy
model in 1 turn.
Fearless: Engage the enemy
warcaster/warlock with your own warcaster/warlock but make no
attacks against
them this turn AND have your caster survive until the following turn
Foot Race: Have
your warcaster/warlock run on turn 2.
Intelligence Gathering: End an
activation of your warcaster/lock in the opponent's DZ
Photo Finish: Fail
a charge by being less than 0.5” out of melee range.
Right
on Target: Directly hit an
enemy model with a ranged or magic attack after suffering the
target-in-melee penalty
Running
Scared: Force an enemy
to flee, or destroy 50% of an Undead unit in 1 turn.
Stopped Short: Lose
a model to a free strike while attempting a charge.
Tide
of Battle: End a unit’s
activation with 5 or more models from that unit entirely within the
opponent's
deployment zone
Warbeast Wannabe: Activate a
warjack with 4 or more focus on it.
Game Long Goals
Acceptable
Losses: Finish a game with your
warcaster/warlock as your only model remaining in play.
Axe
to Face: Finish a
game without your warcaster or warlock having cast ANY spells or animi.
Carpenter’s
Eye: Play a game without
measuring your control area (Mandatory measurements will be made secretly by Mr
Craig).
Cleansing
Waters: Heal or remove 20 or
more points of damage from a single model during one game.
Cunning
Tactician: Win a game without
using your Feat.
Fall
of Man: Knock down
at least 5 different enemy models without using a feat to do so in a single
game.
Gone Rogue: Make
3 back strike attacks in a single game.
Gun Slinger: Win
a game without making melee attacks.
I’m
Not Dead Yet: Win a game with 1
life remaining on your warcaster/warlock without cutting more than 5 times.
In
Character 2: Act out the
casting of every spell/animi your warcaster/warlock casts during the game for
the camera
Insult
to Injury: Have an enemy
model simultaneously suffering at least 2 of the following effect: Blind,
Corrosion, Fire, Knockdown, or Stationary.
Master
of the Arcane: Have your
warcaster/warlock cast all of their spells (including animi) in a single game.
Refuge
and Respite: Finish a game with no
friendly model suffering any of the following effects: Blind, Corrosion, Fire,
Knockdown, or Stationary.
Sacrificial
Mount: Have your dragoon model
dismounted, but end the game with the dismounted model alive.
Safety Net: Win
a game with your warlock/warcaster within your deployment zone.
Speed Demon: Finish
a game in 2 rounds, win or lose.
Sword Swinger: Win
a game without making any ranged attacks.
Titanic: Lose your gargantuan/colossal before
it destroys any models.
Wrecking Ball: Destroy
a building/structure during a game
Post Game
Story
Time! Write a
piece of original fiction based on your army/battle. Submit it electronically
NCCArt
in da howse? Create a piece of art
related to your army/game. Submit it electronically
Write
a battle report Submit it electronically
Write
a review of a model you have used Submit it electronically
Relentless: Play
9 games.
Suggest one new achievement to add to this list and have it approved by Mr. Craig
NEW ACHIEVEMENTS may only be scored once added to the list - not retroactively
Clash of the Titans: Play vs. Mr. Craig (7 points +1 for every turn after the first you survive)
God of War: Beat Mr. Craig
RUN! - get a run of four or more numbers on a roll of 4 or more dice (eg 2/3/4/5)
If you go out in the woods today..... - Kill a Solo/Warnoun or wipe out a unit in a forest.
Coup De Grace - Assassinate by doing only a single point of damage to a warlock/caster who has only one remaining box.
Labels:
Achievement League,
Club News,
Hordes,
IABN,
Rules,
Warmachine
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