Achievement
List Building
Dealer’s Choice: Bring
two lists and let your opponent choose which one to play against.
Dusty Models: Bring
a list that includes at least 1 weapon crew unit.
Fear the Tier 1: Bring
a list that is tier 2, but not tier 3.
Fear the Tier 2: Bring
a list that is tier 3, but not tier 4.
Fear the Tier 3: Bring
a list that is tier 4.
Fluff
Matters: Bring a list
with a narrative or storyline, from the book or personal,and explain it or
provide a short story explaining it for the website :
Full Stable 1: Play
at least 3 different warcasters/warlocks during the league.
Full Stable 2: Play
at least 5 different warcasters/warlocks during the league.
Full Stable 3: Play
at least 7 different warcasters/warlocks during the league.
I Travel Alone: Bring
a list that contains no units and at least 5 solos.
It
Must Be Genetic: Play a list where
every non-battlegroup model shares an Advantage (Pathfinder, Fearless, etc.)
Beastly Jacked up List: Bring a
list that contains only warjacks/warbeasts.
Not
Like the Other: Bring a list that
shares no models with a list you already played in this season of the league.
Overcommitment: Play
a list that contains 7 or fewer models.
Questionable Allegiance 1: Play
at least 2 different factions during the league.
Questionable Allegiance 2: Play
at least 3 different factions during the league.
Questionable Allegiance 3: Play
5 different factions during the league.
The Kitchen Sink: Play
a list that includes 50 or more models
The Other Huge Base: Play
a list that contains a battle engine.
There Can Be Only One: Play
a warcaster/warlock during the league that no one else plays (Different
versions of warcasters/warlocks will count and accomplishment will be
determined at the end of the league).
Pre-Game
Call
the Shot: At the
beginning of the game, secretly indicate a friendly and an enemy model. By the
end of the game, destroy the enemy model with an attack made by the friendly
model.
Champion: Finish
a game in which you nominate a champion warjack/warbeast at the
beginning of the
game, the champion finishes the game in play, and destroyed more
than 5 models.
In Character 1: Play
a game dressed as a Warmachine/Hordes character.
Make New Friends: Play
against an opponent you’ve never played before.
Nice Dude Award: Bring a
coffee, treat, or drink for your opponent (and cameraman!).
Terramorphing: Donate
a piece of terrain to the league and play with it in a game.
Work So You Can Play: Paint a
model and play it in the league.
Cursed: Roll
ones on 3 or more dice.
Double Double: Roll
doubles with both the hit and damage roll for an attack.
Long Shot: Kill
an enemy model with an AOE deviation that travels to the 1.
Stack the Dice: Roll
five dice for damage.
Stack ‘em Higher: Roll
six dice for damage.
Survivor: Make
4 tough rolls in a turn.
Tempt Fate: Have
your opponent roll your dice when the game hinges on that die roll.
Unfathomable: roll snake eyes on an otherwise
guaranteed hit OR boxcars on an otherwise
impossible hit.
You Won’t Like Me When I’m Angry: Make
a threshold check on a warbeast that has at least 4 fury.
Power Attacks
Athlete: Perform
a Charge, a Slam, a Trample, a Push, and a Throw (1 or 2 hand) in 1 game
Excessive
Force: Hit a
non-character warrior model with a slam, throw, headbutt, or power
strike from
a heavy, gargantuan, or colossal warbeast/warjack.
Grappler: Keep
an enemy warjack/beast in a Power Attack Weapon/Head Lock for 1 round
Hardcore Mugging: Perform
all of the following power attacks on the same enemy model in
a
single game: headbutt, slam and throw (one or two handed).
Head Banger: Knock down an enemy
warcaster/warlock with a Headbutt power attack.
Herculean Task: Slam
or Throw a model at least 6 inches.
Painted Red: Destroy
a model by throwing or slamming it into an obstruction.
Stampede: Hit
5 models with a trample
Destroying Models
Boom Stick: Kill
2 or more enemy models with a single spray attack.
Bounty Hunter: Kill
a character model with a warrior model.
Concentrated
Fire: Kill a model with a
Combined Ranged attack that includes at least 4 members of a unit.
Friendly
Fire: Kill one or
more of your own models with blast or spray damage while targeting an enemy model.
Getting Value: Have
at least 5 models in a unit hit and kill a different enemy model in a turn.
Headshot: Kill
a multi-wound trooper with a single ranged attack.
Knockout: Overkill
a model by 10 or more damage.
Monster Flayer: Kill
2 or more warbeasts in one turn.
Hulk Smash! Do
20 or more damage in a single attack. Yell “Hulk Smash!”
Oh Blast!: Kill
3 or more models with blast damage from a single AOE.
Opportunist: Kill
an enemy model with a free strike.
Poke it With a Stick: Kill
an enemy model with a melee P+S 8 or less melee attack.
Revenge: Kill
a warjack/warbeast with a model that was previously damaged by it.
Robot Slayer: Kill
2 or more warjacks in one turn.
Shield
Bash: Kill an enemy
model while in Shield Wall formation, or with a L or R attack with a Shield or
Buckler.
Slaughter
1: Kill an entire
enemy unit in a turn
Slaughter
2: Kill all enemy
trooper models before the ends of the game against an opponent who
brought at
least 2 units.
Totally
OP: Kill a 100%
health warjack/warbeast with a non-warcaster/warlock, warrior
model/unit in a
single activation.
Unified
Strike: Kill a model
with a Combined Melee attack that includes at least 3
members of a unit.
Assassinations
It
Burns!: Win a
game by having the opposing warcaster/warlock die to theCorrosion or Fire Continuous effect
Mage
Hunter: Assassinate an enemy warcaster/lock without destroying any other opponents
models.
Silver
Platter: Assassinate
the enemy warcaster/warlock on your turn without moving any of your
models.
Taking Credit: Assassinate
the enemy warcaster/warlock with your warcaster/warlock.
Turn Based Goals
battle engine, solo, OR unit to not activate for that turn. The model/unit chosen must
be worth at least 6 points.
Combined
Arms: Make a magic attack,
ranged attack, and melee attack against the same enemy
model in 1 turn.
Fearless: Engage the enemy
warcaster/warlock with your own warcaster/warlock but make no
attacks against
them this turn AND have your caster survive until the following turn
Foot Race: Have
your warcaster/warlock run on turn 2.
Intelligence Gathering: End an
activation of your warcaster/lock in the opponent's DZ
Photo Finish: Fail
a charge by being less than 0.5” out of melee range.
Right
on Target: Directly hit an
enemy model with a ranged or magic attack after suffering the
target-in-melee penalty
Running
Scared: Force an enemy
to flee, or destroy 50% of an Undead unit in 1 turn.
Stopped Short: Lose
a model to a free strike while attempting a charge.
Tide
of Battle: End a unit’s
activation with 5 or more models from that unit entirely within the
opponent's
deployment zone
Warbeast Wannabe: Activate a
warjack with 4 or more focus on it.
Game Long Goals
Acceptable
Losses: Finish a game with your
warcaster/warlock as your only model remaining in play.
Axe
to Face: Finish a
game without your warcaster or warlock having cast ANY spells or animi.
Carpenter’s
Eye: Play a game without
measuring your control area (Mandatory measurements will be made secretly by Mr
Craig).
Cleansing
Waters: Heal or remove 20 or
more points of damage from a single model during one game.
Cunning
Tactician: Win a game without
using your Feat.
Fall
of Man: Knock down
at least 5 different enemy models without using a feat to do so in a single
game.
Gone Rogue: Make
3 back strike attacks in a single game.
Gun Slinger: Win
a game without making melee attacks.
I’m
Not Dead Yet: Win a game with 1
life remaining on your warcaster/warlock without cutting more than 5 times.
In
Character 2: Act out the
casting of every spell/animi your warcaster/warlock casts during the game for
the camera
Insult
to Injury: Have an enemy
model simultaneously suffering at least 2 of the following effect: Blind,
Corrosion, Fire, Knockdown, or Stationary.
Master
of the Arcane: Have your
warcaster/warlock cast all of their spells (including animi) in a single game.
Refuge
and Respite: Finish a game with no
friendly model suffering any of the following effects: Blind, Corrosion, Fire,
Knockdown, or Stationary.
Sacrificial
Mount: Have your dragoon model
dismounted, but end the game with the dismounted model alive.
Safety Net: Win
a game with your warlock/warcaster within your deployment zone.
Speed Demon: Finish
a game in 2 rounds, win or lose.
Sword Swinger: Win
a game without making any ranged attacks.
Titanic: Lose your gargantuan/colossal before
it destroys any models.
Wrecking Ball: Destroy
a building/structure during a game
Post Game
Story
Time! Write a
piece of original fiction based on your army/battle. Submit it electronically
NCCArt
in da howse? Create a piece of art
related to your army/game. Submit it electronically
Write
a battle report Submit it electronically
Write
a review of a model you have used Submit it electronically
Relentless: Play
9 games.
Suggest one new achievement to add to this list and have it approved by Mr. Craig
NEW ACHIEVEMENTS may only be scored once added to the list - not retroactively
Clash of the Titans: Play vs. Mr. Craig (7 points +1 for every turn after the first you survive)
God of War: Beat Mr. Craig
RUN! - get a run of four or more numbers on a roll of 4 or more dice (eg 2/3/4/5)
If you go out in the woods today..... - Kill a Solo/Warnoun or wipe out a unit in a forest.
Coup De Grace - Assassinate by doing only a single point of damage to a warlock/caster who has only one remaining box.
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