Monday, September 18, 2017

THE CLUB AWARDS THREAD - 2016

The NCC Games Club awards special prizes and recognition each year to its most dedicated and most valuable players. MDP is our community contribution  award while MVP is a reflection of gamesmanship and participation.

This year we are ran an official League for Privateer Press’ game Warmachine, a charity games table at the incredible NCC Relay for Life, several video game events and had a ton of fun with boardgames and card games galore! 

Our new leadership have big plans in play for the upcoming year full of more leagues, a full on game tournament and the addition of Guild Ball - another new game for our already impressive roster!  All in all a solid year with more great things to come in September! Thanks to all for their hard work and great spirit! 

Instead of separate MVP and MDP awards this year Mr. Craig would like recognize two people both as MVPs -  Matt and Sheldon Crittenden – for their ability to inspire others around them, years of consistent dedication to this club, and their  joyful willingness to share and teach games to others. Mr. Craig is proud of you guys and thankful for all your contributions. 
Some of our 2015 /16 Crew


A few of the 2014/15 crew






Some of the 2013/14 crew

Most of the 2012/13 crew
2/3 of the 2011/12 crew


NOTE: Hey guys we do a photo EVERY YEAR - Please show up!








Wednesday, March 1, 2017

THE JOURNEYMAN LEAGUE COMETH!

COMING IN MARCH MK3 JOURNEYMAN LEAGUE!!!!!!!


Once the new cards arrive we will be running a slight modification on the Journeyman league:
Here are the proposed adjustments:


Round: army points | Army Composition | Scenario
1: 0 points | Starting Battlegroup only, no Theme Forces | Mangled Metal
2: 15 points | Battlegroup only, no Theme Forces | Mangled Metal
3: 25 points | Battlegroup, Units, Solos, no Theme Forces | Trial by Fire
4: 35 points | Battlegroup, Units, Solos, no Theme Forces, ('caster swap allowed) | Trial by Fire
5: 35 points | Battlegroup, Units, Solos, no Theme Forces | Deathclock | Trial by Fire
6: 50 points | Battlegroup, Units, Solos, no Theme Forces | Deathclock | Trial by Fire

I am going to encourage players to play on the clock during the early weeks but it will be a requirement in the later ones! Time to up your game in this ALL NEW WAR!

Note: Each round will last 2 weeks to ensure everyone gets a chance to play. Sign up for your timeslots

Also Note that while the new Battleboxes will be used where possible, there will also be a few alternate starting Battlegroups based on our model availability.
See Mr. Craig for options.

Tuesday, August 9, 2016

NEW BATTLEBOXES FOR THE CLUB!

Hey folks - I am excited to announce that with the ALL NEW WAR that is MK3 We have 3 ALL NEW Battleboxes and will soon have 2 more on the way!

I have put together the Legion, Khador and Retribution MK3 Battleboxes and (once it is released) I will be adding the 2 player Cygnar/Cryx Starter Box as well!

Here are some pics for you to salivate over - Time to prepare for MK3 - September will bring a hoard of new Demo games, learning opportunities and a proper Journeyman League!!!!!!!

ALL NEW WAR - ALL NEW AWESOME!!!











Friday, August 5, 2016

New Game Store in Quinte!

Hey Club!

A new game store has opened in the Quinte Mall! Mindgames has a tonne of board games card games etc - and even hosts a dungeons and dragons night! I will also be seeing if miniature gaming/warmahordes is on the horizon - Ill keep you all posted!

http://inquinte.ca/story/playing-mind-games-at-the-quinte-mall-photo-gallery1


Friday, June 24, 2016

CREW UPDATE/AWARD WINNERS

Congrats to Matt and Sheldon - our 2016 Award winners! Also to Connor our new club president and Erik our new VP! Goodbye (but certainly not good riddance ;P ) to Ryan - thankyou for your 3 years of service as club admin!

 I have also added the new club photo:


PS: FOR PETES SAKE PEOPLE PLEASE SHOW UP FOR THESE PHOTOS!!!!! I understand that the kids from other schools and others from the community cant necessarily be there but there are a crap tonne of you who just don't show for this. Please come Next year.....

Tuesday, June 14, 2016

Changing of the Guard

After several years as our President, Ryan will be stepping down and making room for a new leadership. It has been decided that the position will become a shared one with Connor as the new President and Eric as VP.  I am sure great things are ahead for the club as both of these guys have become ambassadors of our warmachine/hordes communities (eric with his Menoth and Connor with his Legion) and both have been very active in a wide variety of other games - from Zombies Keep Out, to BANG! to our video game days - these two have a great appreciation of gaming and the camaraderie this club stands for.

As discussed at the meeting we will also use this split leadership to help us stay atop of using this blog as a better communication and reporting tool as well! Cool Beans.

I for one welcome our new overlords and am looking forward to the new season of fun headed our way in September!

Tuesday, June 7, 2016

Hey all a reminder that this Saturday there will be demos at Quinte Toy Con! It is a great time to bring along some friends that haven't seen the club yet and round up some new blood :)


See you there!


Friday, June 12, 2015

Woldborn: Fiction by Andrew Beach



Woldborn By Andrew Beach


Baldur hauled another rock into the secluded clearing. It was filled with rocks, stones and boulders he had pulled in over… a long time now; he was not a young man anymore.

Often he would just carve the rocks when and where he needed them. Here though he had collected together interesting rocks which he sometimes carved, but sometimes he left them waiting for some inspiration to show him how to shape it.

Most of his carvings were of one or another mystic variety. Whither it was a standing stone, connecting locations with mystic paths for easy paths or a Wold, a guardian of stone and wood animated by energies channeled through glyphs carved on their surface.

Still this one he had now was on the verge of showing him how to shape it. He stat down and looked at the stone. It was defiantly part of something larger, something more than the wandering stones that defended the clearing and all of the druid’s land. Still, what was it exactly?

As he looked at a shape started to form in his mind. It was vague and unfinished but he got up and started shaping the stone just a few chips here and there at first, then larger pieces as the image started to sharpen. When he had finished he stepped back and took a good look at his handy work.

It was a head, but bigger than any head he had carved out before. The shape was different too although it was similar to the classic Wold Guardian. It would need a body of course… and he had yet to add the glyphs that would channel the power from within the stone.

He had crafted a great number of stone creations over the years. From shifting stones to Woldwardens there were few who could craft them with the same skill he did and none of which were alive today.

Still this one called for something more. Something more than the same sets of glyphs and bundles of dead wood.

That reminded Baldur of an idea he had had before, what if he used living wood, an actual tree instead of just sticks and branches. Still a regular tree wouldn’t do, and although rising a tree from the fertile soil of the forest would be easy, keeping it there long enough to carve a Wold around it would be difficult.

Baldur looked around his glade until he found a chest sized piece of stone that had the right feel for what he was doing. He carved it into three stake shaped pieces, each the size of an arm. On to their sides he carved a pattern of glyphs that he hadn’t used since he was learning his trade.

He drove the three “tree stones” into the ground in a triangle. Then he called forth the energy resting in the soil. A single tree grew from the ground, growing branches and sprouting leaves in a matter of seconds.

As he realized his hold on the tree the tree stones took over and prevented the tree from returning to the soil.

Baldur took the newly carved head and placed it in a nook near the top of the tree. It looked rather silly there, all by itself but as the days went by and Baldur added more pieces it looked more and more like a man of wood and stone.

The hardest part was getting the tree into a proper shape. No naturally formed tree could have the right shape for a Wold. Sticks and branches could be tied together to form the right shape but to do that with a living tree would require a different method.

For days Baldur would carve out parts of the stone body out of granite and try to shape the tree into the proper shape. The stones came easily, if slowly. He had studied the mysterious power of the earth in great depth and as he considered the advantages and disadvantages of different Wold designs a precise plan formed in his mind of each stone that would be used in the Wold.

The tree on the other hand was not part of Baldur’s expertise. He could cause it to grow and with the help of the tree stones he could keep it there indefinitely. Still shaping tree into the form of a man was difficult. Baldur hacked away at the branches around the head to make room for the shoulders. It took countless hours of chipping and re-growing to get the truck to split into two parts to create the legs.

After many days of work (he could not say how many for he soon forgot to count them) he had finished the initial caving of the stone body, needing only to add the animating glyphs.

He assembled pieces of stone around the tree, sometimes calling on an older Wold to do some of the heavy lifting. The largest pieces where held in place by a pair of Woldwardens as he tied them in place with vine made ropes.

After he had all the pieces of stone in place, Baldur traveled to one of the Circle’s stores and took two orbs of polished beryl. These were usually used as foci for Woldwyrds and Woldstalkers and they would serve a similar purpose in the new Wold.

In the back of each hand there was a space for each of the orbs. Baldur set them into their slots. They would channel power through the Wold’s hands, binding whoever they struck to the ground in the same what Baldur’s stone sword would.

Then Baldur began the long process of making the stone body and the battered tree underneath truly one piece. Currently the wood was structurally united with the stone but they lacked a mystic connection that would allow the wood to survive once the roots were severed.

The largest part of binding the two together turned out to be meditating by the tree; feeling the energy of Orboros flow through the ground and the trees and amplifying it just a bit to help the tree grow into the holes in the stone seamlessly. But there were many other things that Baldur did to help the binding. He carved groves into the wood, shaping the wood to mimic paths the animating energy would take once the Wold lived. He also removed pieces of stone and added groves on the inside to give the wood a titter grip.

Perhaps most importantly he added the glyphs that channeled the hidden power within the stone. Baldur new every glyph used in every stone construct created by Circle stone carvers. He also understood each one at an unequaled level. That knowledge guided him, unwaveringly, to carve a pattern that covered every section of the Wold.

Weeks past before Baldur was satisfied with how the wood and stone had bound together. The glyphs and structure were also finished. All that remained was to activate the construct.

Standing stones would just be left in an appropriate piece of ground and they would start to “live”. Wolds required something else.

So Baldur went out hunting. Now for all his druidic knowledge his hunting ability was not great. Eventually however he was able to track and fell a stag with a burst of stone.

He took vines and drenched them in the blood of the dying animal. Some people still preferred a great ritual sacrifice but Baldur was content to get the living blood and put the animal out of its misery as soon as possible.

When he returned to the clearing he rapped the bloody vines around wooden sections of the Wold. These were not for support but instead would bring the bit of life needed to get the Wold moving.

Baldur was rapping one around the slot between the head and the shoulders when he caught his finger on a sliver that he had created in his endless wood carving. He looked at the wound, although it was bleeding the blood on his hands from the vines were more significant and with his druidic abilities it was healed within a minute.

It took almost a day for a Wold animated in this way to awaken so Baldur cooked himself a supper with the stag’s meat; which made a welcome change from the groves fruit he had been eating for so long while he worked. Then he went to sleep, exhausted by many long day’s work.

*        *        *

Baldur woke suddenly from his sleep. He could feel a presence on his mind and he knew what it was almost immediately.

Illuminated by the moon and the light of glowing glyphs carved into its body the Wold turned and walked towards Baldur. When it stopped he could see roots sprout from its feet and sink into the ground. But his attention was immediately drawn up to the glowing eyes. Baldur had seen the light of many Wold eyes and this seemed different in some slight way. They seemed alive and thoughtful, more than any other.

Many names had crossed Baldur’s mind as he had carved shaped and designed the Wold but now only one seemed appropriate.

“You are Megalith,” Baldur said aloud.

Megalith would be a Wold unmatched in many regards. Every element of Baldur’s design came together to play its part in the overall whole. If there was one thing Baldur could not explain, it was how it managed to show up when he got in trouble or how that healing energy to knit his wounds worked its way from it to him.

But then, he had forgotten the cut that spilt his own blood onto the living wood and stone.

Sunday, April 12, 2015

Steel and Snow

Steel and Snow

Usten leaned up against the side of the Destroyer. After a few moments he could feel the heat of the coal furnace within seep through his coat. It was a good feeling after marching so far.
He wasn’t the only one either. Almost the entire Winter Guard squad was clustered around the warjack, fighting off the cold.
Usten couldn’t wait to get to where ever they were going. It had been a long day of hard marching. They were “escorting” the warjacks to someplace close to the front line and they were to do it quickly, so they had been little rest during the day.
Usten looked over his shoulder at the metal side he was leaning against. What help a warjack could need from a flesh and bone solder like him? He would do his part as a patriot regardless, perhaps providing that little extra power needed to sway the battle.
“Away from the hatch.” A battle mechanik carrying a bucket of coal was walking up to the Destroyer. The ones standing at the back of the ‘jack moved so the battle mechanik could get at the hatch. He opened it and dumped the coal into the ‘jack.
The Destroyer didn’t respond in any visible way. Not like the ‘jacks Usten had seen working under a warcaster. Those seemed much more… alive than this one. This Destroyer felt like a machine, not like a really big man-o-war.
Yet it was a champion of war, one that would help reclaim the glory of the Motherland, long since lost to the south.
Another gust of wind blew cold air against Usten’s face. To bad duty didn’t provide warmth in the face of a cold wind. The ‘jack did however and Usten was grateful for that.
All too soon though the call when out and it was time to move on. Usten sighed as he moved away from the Destroyer to form up; the heat on his back was already being blown away by the icy wind.
Some battle mechaniks herded an old Berserker that had wondered off back into place. Once that was done everyone was in position and the signal went out to move forward. The Winter Guard trudged through the snow along side warjacks. A labourjack with plough arms cleared snow out from in front of the supply wagon.
They all headed south, ready to do their duty for the Motherland.

Tuesday, March 10, 2015

Derailment and a new bond to be formed!

So we got off track with the online reporting of the unlock league.
I have posted here the previously recorded results and will properly update them as a record of your heroics!

We are also launching into the riven bonds campaign and will be using the campaign reporting part at the top to track our special hero development!

Also there has been a motion brought to the club to continue the achievement unlocks in concert with the new league. We will take a vote at the next meeting to see if you want to add this extra feature.

Matthew Crittenden (130)
Alex Howard (210)
Connor Crowley (30)
Eric Donaldson (100)
GP Lattanzio (80)
Gabe (30)
Mr Craig
Portia Chapman (20)

Dec:
Week 1
Alex - Win/Bounty Hunter/Carpenters Eye/Cunning Tactician/Safety Net/Mage Hunter/New Achievement = 70 (+10 battle rep pending)
------
Eric - Loss/Knockout/Hulk Smash/Carpenters Eye/Revenge = 40


GP -Win/Taking Credit/Oh Blast!/Make New Friends=40
-------
Gabe - Loss/HULK SMASH!/Make New Friends =30

Week 2
Alex - Win/Carpenters Eye/In character 2/Master of the Arcane/Slaughter1/Totally OP/Benched/
Foot Race/ Longshot/ Unfathomable/ You Wont like me When I'm Angry/ Knock Out/New Achievement/Make New Friends =140
-------
Connor - Loss/Unified Strike/Make New Friends/Carpenters Eye=30

Portia - Win/Make New Friends=20
-------
GP - Loss/Friendly Fire/In Character2/Stopped Short/make new friends =40


Matt - Win/Carpenters Eye/Cunning Tactician/Im not dead...yet/sword swinger/
In Character 2/Slaughter1/totally op/foot race/tempt fate/knockout/make new friends/new achievement=130
-----
Eric - Loss/In Character 2/Refuge and Respite/Sword Swinger/Tempt Fate/New Achievement/Make New Friends =60

Wednesday, December 17, 2014

December Week 2 results

Week 2
Alex - Win/Carpenters Eye/In character 2/Master of the Arcane/Slaughter1/Totally OP/Benched/
Foot Race/ Longshot/ Unfathomable/ You Wont like me When I'm Angry/ Knock Out/New Achievement/Make new friends =140
-------
Connor - Loss/Unified Strike/Make New Friends/Carpenters Eye=30

Portia - Win/Make New Friends=20
-------
GP - Loss/Friendly Fire/In Character2/Stopped Short/Make new friends =40


Matt - Win/Carpenters Eye/Cunning Tactician/Im not dead...yet/sword swinger/
In Character 2/Slaughter1/totally op/foot race/tempt fate/knockout/make new friends/ new achievement=130
-------
Eric - Loss/In Character 2/Refuge and Respite/Sword Swinger/Tempt Fate/New Achievement/Make New Friends =60


New Achievements Added

(Eric) If you go out in the woods today..... - Kill a Solo/Warnoun or wipe out a unit in a forest.

(Matt) Coup De Grace - Assassinate by doing only a single point of damage to a warlock/caster who has only one remaining box.

Wednesday, December 10, 2014

Battle report Circle vs Menoth

A narrative description of an introductory match. Enjoy.

League Match 1

Baldur hefted his sword, its weight resting in his hand like the weight of his hand rested at the end of his arm.

He turned and nodded to the Reeves behind him while giving a silent mental command to the WoldWarden and Wold Guardian in front of him. The whole force moved forward, toward the disturbance Baldur could feel through the ground.

Soon two columns of wind came into view. They were visible through the bits of debris caught up in them and, even more obviously to Baldur, the waves of magic that came off them.

Unfortunately he was not the only one to notice them. He could see men and Warjacks closing in from the other side. The Protectorate of Menoth, with the number of prominently displayed menofixes they could be none other.

Baldur sent his warbeasts out in front as he called up spells of protection on the Reeves. This might not be his first choice of a force for a conflict but two stone body guards were plenty and the Reeves couldn’t hurt.

Suddenly Baldur felt a force from one of the priests, nudging one of vortexes towards them. Well if that is the case, Baldur thought to himself before sending a mystic shockwave through the ground. The shockwave caused no visible effect but the vortex lifted off the ground and landed only a meter or so from the priests.

They pushed the vortex back a ways so Baldur repeated the shockwave trick with the other vortex. As the two sides got closer the priests ended up between the two vortexes. A barrier protected some of the Warjacks but not all of them; the hulking leader was protected only by a lesser spell. The priests, some of which were singing, had no such protection. This will be painful for them, Baldur thought to himself.

Almost in answer a spell flashed out towards the Wold Guardian from one of the Warjack’s arc node. The spell had no effect. The priests sent one of the vortexes whirling towards the Wold Guardian to equal effect. In return Baldur slammed the other vortex through the priests. Some were felled but the others continued chanting.

 Baldur now focused on the ground beneath the leading Warjack, causing multiple bursts of stone and earth underneath it. It took some damage but still stood after the attacks. Disappointing but not catastrophic.

The Woldwarden charged the leading Warjack, landing several devastating blows and sending the Warjack slamming into its followers. The Wold Guardian charged the fallen worjacks, finished off the leader and damaging another one.

The Warjacks struggle to stand and counter attack but they were pummelled by the stone warbeasts and slowly finished off.

Meanwhile the vortex that had struck the Wold Guardian was once again moved by the priests. In an amazing feat of willpower born from desperation the priest sent the vortex sailing over the Reeves to land on the other side. One Reeve looked a dizzy but that was all that the attack did. The other vortex continued to whirl around and tare apart the priests.

The warbeasts destroyed two of the remaining Warjacks. The Reeves flanked the battle and rained arrows down on the priests. That left a single Warjack, a chanting priest and the Warcaster who commanded the remains of the group.

The Reeves and warbeasts were in a good position to finish off the remains of the enemy force. Baldur could advance or support as needed, this battle was as good as won.

Suddenly the Warcaster moved towards the Reeves and called down a wave of force that fell from the sky. Baldur’s magic protection rose from the ground to counter it. Suddenly horrified Baldur realized that some of the Reeves had moved beyond his reach. He witnessed an eerie scene as most of the Reeves were stuck down and burned by spells, yet two, standing barely a meter away, we left completely unharmed.

Baldur glared across at the Menoth Warcaster. It was clear that the attack had been made out of spite. The Warcaster had done nothing to save the remains of his force which were even now being flattened by the force of massive stone fists. Instead he had stuck out in some ‘holy’ furry on those least involved in the battle.

Just as quickly as he had attacked however the Warcaster fled the field, leaving his handy work behind. Baldur knew that chasing would most likely be a waste of time, the only ones who would be able to chaise him down effectively were the two remaining Reeves and they would hardly be enough.

Still the battle was won and victory had gone definitively to the Circle.

Tuesday, December 9, 2014

December Week 1

Dec:
Alex - Win/Bounty Hunter/Carpenters Eye/Cunning Tactician/Safety Net/Mage Hunter/New Achievement = 70 (+10 battle rep pending)
------
Erik - Loss/Knockout/Hulk Smash/Carpenters Eye/Revenge = 40


GP -Win/Taking Credit/Oh Blast!/Make New Friends=40
-------
Gabe - Loss/HULK SMASH!/Make New Friends =30

Wednesday, December 3, 2014

Achievement League Unlocks

NOTE: A physical copy of this list will be posted at club meetings for ease of use.
Achievement
List Building                                                                                                                                                             

Dealer’s Choice:       Bring two lists and let your opponent choose which one to play against.               

Dusty Models:          Bring a list that includes at least 1 weapon crew unit.                                      

Fear the Tier 1:         Bring a list that is tier 2, but not tier 3.                                                                    

Fear the Tier 2:         Bring a list that is tier 3, but not tier 4.                                                                    

Fear the Tier 3:         Bring a list that is tier 4.                                                                                                 

Fluff Matters:            Bring a list with a narrative or storyline, from the book or personal,and explain it or provide a short story explaining it for the website :                                         

Full Stable 1:             Play at least 3 different warcasters/warlocks during the league.                

Full Stable 2:             Play at least 5 different warcasters/warlocks during the league.                

Full Stable 3:             Play at least 7 different warcasters/warlocks during the league.                

I Travel Alone:          Bring a list that contains no units and at least 5 solos.                                      

It Must Be Genetic:    Play a list where every non-battlegroup model shares an Advantage (Pathfinder, Fearless, etc.)                                                                                             

Beastly Jacked up List:   Bring a list that contains only warjacks/warbeasts.                                           

Not Like the Other:         Bring a list that shares no models with a list you already played in this season of the league.                                                                                                        
Overcommitment:    Play a list that contains 7 or fewer models.                                                          

Questionable Allegiance 1:          Play at least 2 different factions during the league.                         

Questionable Allegiance 2:          Play at least 3 different factions during the league.                         

Questionable Allegiance 3:          Play 5 different factions during the league.                                         

The Kitchen Sink:                 Play a list that includes 50 or more models
The Other Huge Base:         Play a list that contains a battle engine.                                                 

There Can Be Only One:     Play a warcaster/warlock during the league that no one else plays (Different versions of warcasters/warlocks will count and accomplishment will be determined at the end of the league).

Pre-Game                                                                                                                           

Call the Shot:                    At the beginning of the game, secretly indicate a friendly and an enemy model. By the end of the game, destroy the enemy model with an attack made by the friendly model.                    

Champion:      Finish a game in which you nominate a champion warjack/warbeast at the
                          beginning of the game, the champion finishes the game in play, and destroyed more
                          than 5 models.                                                                                                                              

In Character 1:   Play a game dressed as a Warmachine/Hordes character.                                            

Make New Friends:    Play against an opponent you’ve never played before.                                 

Nice Dude Award:    Bring a coffee, treat, or drink for your opponent (and cameraman!).

Terramorphing:      Donate a piece of terrain to the league and play with it in a game.           

Work So You Can Play:   Paint a model and play it in the league. 


 Dice & Chance Rolls                                                                                   
Charmed         Roll all sixes on 3 or more dice.                                  

Cursed:      Roll ones on 3 or more dice.

Double Double:     Roll doubles with both the hit and damage roll for an attack.                      

Long Shot:          Kill an enemy model with an AOE deviation that travels to the 1.                              

Stack the Dice:      Roll five dice for damage.                                                                                            

Stack ‘em Higher:   Roll six dice for damage.                                                              

Survivor:   Make 4 tough rolls in a turn.                                                                                                       

Tempt Fate:      Have your opponent roll your dice when the game hinges on that die roll.

Unfathomable:   roll snake eyes on an otherwise guaranteed hit OR boxcars on an otherwise
                              impossible hit.                                                                                                                       

You Won’t Like Me When I’m Angry: Make a threshold check on a warbeast that has at least 4 fury.  

                                                                                                                                                                    

Power Attacks                                                       
 
Anything You Can Do:   Perform the same power attack as an opponent.                            

Athlete:     Perform a Charge, a Slam, a Trample, a Push, and a Throw (1 or 2 hand) in 1 game
                                                                                 
Bystander:            Kill 1 or more models with collateral damage from one attack.

Excessive Force:       Hit a non-character warrior model with a slam, throw, headbutt, or power
                                   strike from a heavy, gargantuan, or colossal warbeast/warjack.           

Grappler:   Keep an enemy warjack/beast in a Power Attack Weapon/Head Lock for 1 round
 
Hardcore Mugging:         Perform all of the following power attacks on the same enemy model in
                                           a single game: headbutt, slam and throw (one or two handed).

Head Banger:     Knock down an enemy warcaster/warlock with a Headbutt power attack.

Herculean Task:     Slam or Throw a model at least 6 inches.                                                              

Painted Red:     Destroy a model by throwing or slamming it into an obstruction.            

Stampede:   Hit 5 models with a trample                                                                                      

Destroying Models                                                                                          

Boom Stick:                        Kill 2 or more enemy models with a single spray attack.                                 

Bounty Hunter:                 Kill a character model with a warrior model.                                        

Concentrated Fire:          Kill a model with a Combined Ranged attack that includes at least 4 members of a unit.                                                                                                                                                 
Friendly Fire:      Kill one or more of your own models with blast or spray damage while targeting an
                            enemy model.    

Getting Value:   Have at least 5 models in a unit hit and kill a different enemy model in a turn.

Headshot:          Kill a multi-wound trooper with a single ranged attack.                  

Knockout:              Overkill a model by 10 or more damage.                                                               

Monster Flayer:      Kill 2 or more warbeasts in one turn.                                                                      

Hulk Smash!       Do 20 or more damage in a single attack. Yell “Hulk Smash!”

Oh Blast!:                            Kill 3 or more models with blast damage from a single AOE.         

Opportunist:                      Kill an enemy model with a free strike.                                                                 

Poke it With a Stick:        Kill an enemy model with a melee P+S 8 or less melee attack.    

Revenge:                             Kill a warjack/warbeast with a model that was previously damaged by it.              

Robot Slayer:                     Kill 2 or more warjacks in one turn.                                                                         

Shield Bash:                        Kill an enemy model while in Shield Wall formation, or with a L or R attack with a Shield or Buckler.                                                                               

Slaughter 1:                        Kill an entire enemy unit in a turn
Slaughter 2:   Kill all enemy trooper models before the ends of the game against an opponent who
                        brought at least 2 units.                                                                                      

Totally OP:          Kill a 100% health warjack/warbeast with a non-warcaster/warlock, warrior
                            model/unit in a single activation.                                                                          

Unified Strike:                   Kill a model with a Combined Melee attack that includes at least 3
                                           members of a unit.                                                                                                                                                                                   

Assassinations                                                                                                                                                                                                 
It Burns!:       Win a game by having the opposing warcaster/warlock die to the
                        Corrosion or Fire Continuous effect

Mage Hunter:  Assassinate an enemy warcaster/lock without destroying any other opponents
                           models.      

Silver Platter:     Assassinate the enemy warcaster/warlock on your turn without moving any of your
                             models.                                                                                                                     

Taking Credit:   Assassinate the enemy warcaster/warlock with your warcaster/warlock. 
                                                                                                                                                                                             

Turn Based Goals                                                                                   
 
Benched:      Play a game in which at the beginning of each turn you nominate 1 warjack/warbeast,
                      battle engine, solo, OR unit to not activate for that turn. The model/unit chosen must
                      be worth at least 6 points.                                                 

Combined Arms:     Make a magic attack, ranged attack, and melee attack against the same enemy
                                  model in 1 turn.
 
Fearless:     Engage the enemy warcaster/warlock with your own warcaster/warlock but make no
                    attacks against them this turn AND have your caster survive until the following turn

Foot Race:    Have your warcaster/warlock run on turn 2.

Intelligence Gathering:  End an activation of your warcaster/lock in the opponent's DZ
 
Photo Finish:         Fail a charge by being less than 0.5” out of melee range.                                               

Right on Target:    Directly hit an enemy model with a ranged or magic attack after suffering the
                                 target-in-melee penalty                                                                                       

Running Scared:    Force an enemy to flee, or destroy 50% of an Undead unit in 1 turn.

Stopped Short:   Lose a model to a free strike while attempting a charge.                                               

Tide of Battle:   End a unit’s activation with 5 or more models from that unit entirely within the
                            opponent's deployment zone
 
Warbeast Wannabe:      Activate a warjack with 4 or more focus on it.
 
 
Game Long Goals                                                                                           


Acceptable Losses:          Finish a game with your warcaster/warlock as your only model remaining in play.                                                                                                                                                             

Axe to Face:                       Finish a game without your warcaster or warlock having cast ANY spells or animi.                                                                                                                             

Carpenter’s Eye:              Play a game without measuring your control area (Mandatory measurements will be made secretly by Mr Craig).                                                                                     

Cleansing Waters:            Heal or remove 20 or more points of damage from a single model during one game.                                                                                                                       

Cunning Tactician:            Win a game without using your Feat.                                                                                     

Fall of Man:                        Knock down at least 5 different enemy models without using a feat to do so in a single game.                                                                                                                   

Gone Rogue:                     Make 3 back strike attacks in a single game.                                                        

Gun Slinger:                       Win a game without making melee attacks.                                                                        

I’m Not Dead Yet:            Win a game with 1 life remaining on your warcaster/warlock without cutting more than 5 times.

In Character 2:                   Act out the casting of every spell/animi your warcaster/warlock casts during the game for the camera

Insult to Injury:                 Have an enemy model simultaneously suffering at least 2 of the following effect: Blind, Corrosion, Fire, Knockdown, or Stationary.                                               

Master of the Arcane:   Have your warcaster/warlock cast all of their spells (including animi) in a single game.                                                                                                                                                    

Refuge and Respite:       Finish a game with no friendly model suffering any of the following effects: Blind, Corrosion, Fire, Knockdown, or Stationary.                                                         

Sacrificial Mount:             Have your dragoon model dismounted, but end the game with the dismounted model alive.                                                                                                                                     

Safety Net:                         Win a game with your warlock/warcaster within your deployment zone.              

Speed Demon:                  Finish a game in 2 rounds, win or lose.                                                                   

Sword Swinger:                                Win a game without making any ranged attacks.                                                              

Titanic:                                  Lose your gargantuan/colossal before it destroys any models.                   

Wrecking Ball:                    Destroy a building/structure during a game 
 
Post Game                                                                                                                      

Story Time!    Write a piece of original fiction based on your army/battle. Submit it electronically                 
NCCArt in da howse?     Create a piece of art related to your army/game. Submit it electronically

Write a battle report      Submit it electronically

Write a review  of a model you have used   Submit it electronically

Relentless:      Play 9 games.                                                                                                                    

Suggest one new achievement to add to this list and have it approved by Mr. Craig                           

NEW ACHIEVEMENTS  may only be scored once added to the list - not retroactively  
Clash of the Titans: Play vs. Mr. Craig (7 points +1 for every turn after the first you survive)

God of War: Beat Mr. Craig

RUN! - get a run of four or more numbers on a roll of 4 or more dice (eg 2/3/4/5)

If you go out in the woods today..... - Kill a Solo/Warnoun or wipe out a unit in a forest.

Coup De Grace - Assassinate by doing only a single point of damage to a warlock/caster who has only one remaining box.