Tuesday, April 16, 2013

Circle of Oboros: I brought my own Forest!

Here is the next in our series of "first impression" articles by gamers in our club - trying to explain Warmahordes factions as they see/understand them thus far - mostly for the benefit of other new gamers. I hope you will enjoy the insight, feel free to contribute comments and advice, and check back weekly for more updates and info.

 “We hunt on the wind.” - Forces of Hordes: Circle of Orboros

Circle of Orboros

          The Circle of Orboros uses mobility and terrain manipulation to get an advantage over its enemy.
The Circle is a mobility faction; running around the enemy to pick their battles. Even when your opponent has more than enough strength to take you down if they can’t reach you to do it you can still win.
Even the slower Circle models often have a mobility advantage through pathfinder. Combine that with creating forests and other rough terrain and suddenly they are not quite as slow. Plus, instead of boosting power or defence Circle support often helps with mobility. Either speed bonuses or a teleport towards the destination.
From experience: Teleporting a heavy warbeast from the thick of battle to beside the enemy warcaster/warlock can change things up really quickly.
And don’t forget to place your portable forests in convenient locations, many of the Circle aren’t hindered by them or even benefit from their presence. Something many of your enemies will not be able to say.

WE HAVE:
Baldur the Stonecleaver – Also known as the Rock of Orboros Baldur is has abilities to help him get the most out of the construct warbeasts of the Circle. Because the Wolds are slower (but have pathfinder) Baldur creates forests slow down the enemy. His feat turns the ground in his favour, cover for all of his friends, rough terrain and no pathfinder for enemies.

Kaya the Wildborne – Kaya specializes in living warbeasts, granting all of them a bonus to hitting. She is not much of a fighter herself, but she can teleport her warbeasts around the field and cast some other support spells. Her feat allows her to hand out and then leach fury to re fill her stock.

Kaya the Moonhunter & Laris – The epic Kaya brings her personal warbeast to the fight. She also has slightly better stealth granting, not quite as good teleportation and some different skills that make her a little better in combat. Her feat allows her to force her warbeasts from anywhere and then have them teleport to her side.

Mohsar the Desertwalker – Instead of bringing his own forest Mohsar brings his own desert to the board. And the desert is harsh; Mohsar is a support caster who can hinder his enemies, even as he takes a toll on his ‘allies’. His feat prevents channelling (such as with arc nodes) and leaching.

Grayle the Farstrider – Grayle is a hunter, fast as the wind, stealthy and deadly. He does not have a lot of ability to support his troops though. His feat gives out stealth and allows for additional movement bonuses.

Gorax – A light warbeast that benefits from injury. Its animus gives stat bonuses
at the price of frenzying next turn.
Woldwatcher – A light construct warbeast that generates forests from its kills.
Its animus prevents some common secondary effects.
Shadowhorn Satyr – A heavy warbeast that can jump around. Its animus adds
boosts some power attacks.
Gnarlhorn Satyr – A heavy warbearst that specialises in slams. Its animus boosts
some power attacks twice.
Pureblood Warpwolf – A slightly weaker warpwolf that can support other
warpwolfs. Its animus gives magic weapon and blessed to weapons.
Warpwolf Stalker – A warpwolf hunter with a sword. Its animus gives sprint to
the target.
Woldwarden – A heavy construct warbeast that can cast spells. Its animus creates
a forest around the caster.
Wold Guardian – A defensive heavy construct warbeast. Its animus reduces
damage of ranged attacks on the caster.
Druids of Orboros – A spellcaster unit.
Druid of Orboros Overseer – The Druid attachment has its own spells, adds
advanced deployment and beast master (essentially a hordes ‘jack marshal).
Druid Stoneward & Woldstalkers – A ranged unit with a spell casting druid as its
leader.
Shifting Stones – A support unit that uses teleportation to move itself and allies.
Stone Keeper – The Shifting Stones attachment adds a spell caster to the unit.
Reeves of Orboro – A ranged unit.
Warpborn Skinwalkers – A unit of beastly melee combatants.
Druid Wilder – A solo that supports your warlock and uses animus.
Reeve Hunter – A striker solo.
War Wolf – A wolf trained to fight beside the Wolfs/Reeves of Orboros.
Lord of the Feast – A teleporting solo that can literally eat through units.

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