Saturday, May 11, 2013

Retribution of Scyrah: The Art of Combat

Here is the next in our series of "first impression" articles by gamers in our club - trying to explain Warmahordes factions as they see/understand them thus far - mostly for the benefit of other new gamers. I hope you will enjoy the insight, feel free to contribute comments and advice, and check back weekly for more updates and info.
“The most inscrutable forces of the natural world are weapons at our disposal.” -Wrath

The Retribution of Scyrah uses exotic and synergizing abilities to earn victory.

These "Angry Elves'" (as they have been dubbed around here)  most powerful abilities generally aren’t meant for dealing damage but winning a more subtle advantage. Re-positioning your enemies and using bizarre modifiers are bread and butter for the elves.
The Retribution uses more advanced technology in their armies and that shows in their abilities. Almost every elfin unit can earn some minor advantage over the enemy. The magic starts to happen when every unit does earn a minor advantage over the enemy. Those add up, sometimes even exponentially so, and suddenly the advantages don’t seem so minor.
Suddenly your opponent will be cursing the knockback that keeps them from reaching the guy that is giving all your spellcasters attack bonuses.

WE HAVE:

Ravyn, Eternal Light – Ravyn is a warcaster with good combat ability and some potential to support her troops. Her abilities give her lots of damage potential and many of her spells can help her or her troops or both at the same time. Her feat boosts ranged attacks and gives Swift Hunter for some extra mobility.
Kaelyssa, Night’s Whisper – Kaelyssa is a support caster with an anti-magic flare. She can drain focus/fury from enemies and she has counter magic spells. Some of her other spells allow her troops to attack those on the back lines with relive ease. Her feat gives stealth out to her army and prevents charges.
Adeptis Rahn – Although Rahn is a backline warcaster calling him support might not be quite right. Rahn focuses on controlling the enemy, knocking them around the battlefield. His combat ability is based around the same thing, keeping the enemy away from him. His feat boosts the range, accuracy and damage of spells in his control area.
Griffin – Incredibly fast warjack.
Hydra – A warjack that can generate and store focus.
Phoenix – Regeneration and enough flames to make Menoth proud.
Houseguard Riflemen Unit – A long ranged unit.
Riflemen Officer & Standard – The riflemen attachment gives some more power
 to the unit.
Dawnguard Invictors – A ‘jack marshal unit with ranged attacks.
Invictor Officer & Standard – The Invictor attachment adds to the accuracy of
the unit.
Heavy Rifle Team – Light artillery piece with Armour Piercing.
Mage Hunters Strike Force – A stealthy unit that is good at damaging warjacks.
Strike Force Commander – The Mage Hunter attachment adds to their ability to
strike at the enemy WITHOUT LOS!!!!!.
Arcanist – Repairs and boosts warjacks.
Mage Hunter Assassin – A fast, stealthy and deadly assassin.
House Shyeel Artificer – A spell caster with the ability to reposition foes
Soulless Escort – An anti-mage support attachment for any Retribution unit.

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